Also something like "previously mentioned" may not exist anymore when I edit out something and forgot that the next topic has reference to it. When I have time to re-read I maybe able to remove duplicates, but if you found them please put up with that. I add things to different sections as I learn over the years and I may not realize I have already said it somewhere.
#Liftoff simulator develop with unity update#
![liftoff simulator develop with unity liftoff simulator develop with unity](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/10770083/5db6337f8b39e1f1a0fd156be7e7e2db00123742.png)
Also I notice something that generally UE user are very loyal to the engine and try to convert Unity users, while Unity users actively trash talking their own engine. Because I already know what’s not so good in Unity side but not so much on UE side. This article is biased towards bad stuff in Unity. It will probably takes years to complete and make a completely fair judgement. Because I can’t know Unreal throughly to judge objectively overnight. Unity user will be able to follow because you are just as new to Unreal as me while knowing what’s available in Unity.
![liftoff simulator develop with unity liftoff simulator develop with unity](https://cdn.slidesharecdn.com/ss_thumbnails/publicationversionhowmadfingerisleadingnext-genmultiplayermobilefpsgames-2-191017180901-thumbnail-4.jpg)
This article is not for Unreal Engine user, because I did not spend time explaining Unity terms. It will come in handy when I see things in Unreal Engine that is sorely missing in Unity, or just recently added but in preview status, or in a development road, etc. I have experience in Unity for 6–8 years, while Unreal Engine is just started around January 2019. or just simply throw this line “try it and you’ll know why it is better” rather than addressing a specific advantage. Most devs I encountered are too “cultist”, worshipping only their own is not enough but must try to obliterate the other side.
![liftoff simulator develop with unity liftoff simulator develop with unity](https://www.liftoff-game.com/sites/default/files/styles/vrije_dimensie/public/2020-08/banner-top.png)
I have been wanting to be able to objectively compare feature parity between different engines for sometimes.